D.P. or DiPh is a game that tries to reflect through play the things we want to do, the dreams we want to accomplish and(as of this current demo) the bonds we want to form but can't because of problems that despite being out of our control are a part of us.

Controls: WASD and SPACEBAR


Development log

Comments

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so theres a little blanket fairy in your head fighting off depression demons?

yes! that's exactly it, haha! Hope you liked it. :)

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i sort of interpret it as a representation of her in her blanket, also, is there another ending from defeating the monster horde? and have any tips to do so?

That blanket interpretation is spot on! :D

Hoping I can get to work some more on this so we can actually see her snuggle inside it when respawning/losing.

No separate ending as of now but you do get more messages sent the longer you last. As far as tips go. since it's not perfectly balanced yet you could try just dashing left and right on the ground.. this works quite well, haha.

what happens if you exhaust the messages then?

It loops with you trying to form the words but they don't come out..

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and also maybe there could be a "hard mode" where its harder in the main segment but the end segment is balanced with the rest of the mode.

Yeah, I reckon it's a little too dull at the start, right? I'll look into that.


..and since we're on the topic anyway I wanted to ask how you found the texting system. I found that most players couldn't pay attention to them and I didn't want to resort to using text boxes like in rpgs.

I was considering ways to make the relationship between the characters more diagetic as a result. Like the player character herself benefits or loses with gameplay from the results of the relationship.