update Nov 8 2020


*fixed issue where attack recharges even during attack when on the ground.

*balanced to fix the slowing down of progress when hit too many times early game. more enemies spawn with each hit to accommodate for the decreased charge value while still maintaining the intended negative feedback loop

  -enemies spawn max increased by 1 for every hit

  -charge amount minimum before break capped at 8(before it was 2)

  -charge amount recharge to a minimum value every time message is sent

*abrupt end to bgm when loop is finished fixed

*break before tutorial ends is now accounted for

*accommodations made for players who make it all the way to the end.

*changes to dialogue

Files

DiPh_win.zip 42 MB
Nov 08, 2020

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