update Nov 8 2020
not for lack of it » Devlog
- reduced floaty nature of player movement
- gradually decreased player velocity during attack so player doesn't slide into enemy being attacked due to attackframe move restrictions
- set the transform of the attack sprite at a later stage so player doesn't run into it
- added sound and music
- added shadows to enemies
- added visual hit reactions to enemies
- changed spawn point of the uppermost to the side of the player
- tweaked duration of flowerbed chargeup to be more dynamic
- added camera movement to good ending
- fixed a bug which stopped players from getting the bad ending
Files
firstupload for game jam 22 MB
Apr 05, 2021
notforlackofit_web5.zip 7.7 MB
Apr 06, 2021
notforlackofit_win3.zip 25 MB
Apr 06, 2021
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